Just a weird animation to articulate how janky the movement should be. I believe it was DJ Curtin who ended up rigging and animating this in the final! This early design was less organic and a bit more "low-tech"
The Technician's Lab was one of the most ambitious and fun designs in the game! The final result turned out appropriately creepy and we kept a bit of the more Giger-esque game visual language in there, along with referencing what we could from the short scenes set here in the show. Great work to Nick Brown and Gfactory for the awesome final result.